Didn't have a lot of time for this jam, but I learned a bunch about Godot!

The theme was "What's behind the door?" and the idea for the game was that you would be protecting a door from waves of mobs, in a sideview kind of TD.

DISCLAIMER: There's no way to win as it is, as there is no way for the player to actually interact with the game, but feel free to take this as a chance to sharpen your virtues in practicing how to take a loss.

Sprites are from the Tiny Swords asset pack, created and published here on itch.io by Pixel Frog. Supreme pixel work!